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Onyx, Peach, Scarlet & Smoke (Work in Progress) Red, Black, Faded, Jet Black, Orange & Purple Hive Chests, Gold and Mist rarely from AelitaĪrtifact Turn-ins, Arena Chests, Duke Chests, Depths ChestsĮrisia Chests, Songseeker Chests, Minityrsa Chests, Hive Chests & Authority Commander Dropĭuke Erisia's Chest, Depths Chest, Primadon Chest, Widow's Chestīlack, Brown, Green, White (Work in progress)Īmber, Haze, Bronze, Gold, Royal, Ruby, Stygian & VerdantĪsh, Black, Crimson & Magenta (Work in Progress)Īelita Chests, Minityrsa Chests, Depths Chests, Corrupt King Threshers These guaranteed stats do not consume a stat roll.ĭark, Grey, Ochre & White (Work in progress)Īrtifacts, Primadon Chests, Depths Chests, Duke Chests Some armor pieces comes with stats that will always appear, for example: +1 posture for Star Dusters.
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This stacks indefinitely, making each succesive roll have less and less chance of getting the same stat. Note that whenever a stat is rolled, the odds of rolling it again are reduced. Star Rating gives an additional roll for each star. More common armor pieces will have a lower amount of rolls and weaker stats, while a higher rarity piece would roll more times with better stats per roll. The amount of stats per roll varies from armor to armor (E.G: an item could obtain 2 HP per roll, while another would get 5), so does the amount of rolls (E.G: an item would roll 1 time, while another would roll 4 times). When an armor piece is generated, it will roll its stats a certain amounts of times to decide what its stats will be. Keep in mind, nearly all of the coats have color variants that may not be mentioned below (Variants vary, 2+), the exceptions being Star Duster, Providence Coat and Royal Pathfinder Coat. Not to be confused with the armor attribute each outfit gives. The following is not an exhaustive list - new armors are frequently discovered and are not yet listed due to rarity/lack of information. This can apply to cosmetic items that don't normally roll with stats, such as an Iron Mask or Headband. They give back about 2000 of an armor's durability.ĭeepwoken currently has 10 Starter Outfits that have been discovered.Īrmor Pieces come in different rarities, marked by the presence and quantity of stars present above an item's name, meaning that item has more or higher valued stat bonuses. You can craft them with 3 wood and 5 iron at a crafting table. Thanks to a recent update, you can now craft armor repair kits to repair your armor. However, Armor can also be repaired through certain talents or Armor buffs. This will cost Notes, ranging from 1 to 35 notes depending on how low the durability is. The most common and effective way to repair an outfit is at a Blacksmith.
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When your Outfit reaches zero durability, it will not be destroyed but it will no longer grant its set buffs until it is repaired. The Outfit is the only piece of Armor that loses durability, which can be found on the bar below your Health. Talent: A passive ability linked to the outfit.Stealth: Reduce the distance and peripheral vision cone at which NPCs and Monsters can spot the player.Ether Regen: Increase the conversion rate of Reservoir to Ether.Fire/Ice/Lightning/Wind/Shadow Armor: Reduce damage taken from Flamecharm attacks/ Frostdraw attacks/ Thundercall attacks/ Galebreathe attacks/ Shadowcast attacks.Stacks multiplicatively with the following: Elemental Armor: Reduce damage taken from elemental attacks.Slash/Blunt Armor: Reduce damage taken from bladed weapons such as swords, daggers, guns or axes/from blunt weapons such as maces, fists or hammers.Physical Armor: Reduce damage taken from weapons and physical mantras.However, other stats like ether regen, stealth and the associated talents are still active. At 0% durability, the outfit will no longer grant its defensives values. Depletes via taking damage from most sources.
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Durability: The "health" of the outfit.Outfits are lost when a player wipes, meaning they must find Schematics again in order to reobtain their outfit. Outfits come in several tiers, typically denoting their rarity and effectiveness: Starter, Adept, Expert, Master, and Unique. Some outfits grant users Talents or other unique buffs while worn. The player has a handful of basic outfits available to them upon a fresh start, but other outfits require the player to find a corresponding Schematic and bring it to a Blacksmith to be unlocked. They can be purchased and repaired at a Blacksmith, which can be found in larger settlements. Outfits have limited durability that can be lost through most forms of damage, including physical, elemental, and environmental damage. Outfits are craftable forms of defense that typically reduce oncoming damage by a certain percent, based on what type of damage it is. The entirety of your Armor is split into two categories, Outfits and Armor items.
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