

Siphoning Strike being activated makes your next killing blow give you 3 Souls or "3 Stacks" which increase the base damage of future Siphoning Strikes by whatever amount of stacks you have. It scales off Attack damage, and Siphoned Souls. Siphoning Strike Nasus' bread and butter ability, it's what makes him, him. Soul Eater is Nasus's passive and provides him with extra baseline life steal which also effects how much you will heal per Siphoning Strike, having more life steal or just increased restore from Spirit Visage in general makes this an amazing sustain passive. The Reason I skip Legendary Guardian is simply how gimmicky it is to make use of it since it relies on enemies nearby. Second Wind gives you more sustain in lane or the ability to get back to a decent amount of health before reengaging a fight without having to back, Enchanted Armor offers more late game defense stats, Oppression makes withered enemies do less damage to you giving them less ways to deal with you. Reinforced Armor can be taken when you're against a Yasuo or Tryndamere. Perseverance makes you harder to push out of lane, and gives you more regen late as well, Adaptive Armor gives a small boost in your other defense stat when you have to prioritize the opposite stat, Evasive reduces damage from a majority of AP champs. Tenacious makes you more 'ironsided' and hard to deal with since CC won't last as long, Juggernaut bonus health is really good at all points, Hardiness and Resistance points can be switched pending on match up/enemy team comp. Unyielding offers more survivability and Veteran Scars health is too good to not take. Sorcery 4/4 is pretty much core, giving up your main stat is a silly thing to do.īlock provides some safety in lane through damage taken reduction, Recovery offers sustain, and Swiftness makes you harder to kite. As one of the top-performing traits when Set 4.5 kicked off, that’s pretty nuts.As aforementioned in the rune section I have adopted a fairly 'all around' point wise mastery page, keeping the key components you need at all times and getting a bit extra. These are all fairly minor buffs on their own, to be sure (the Tristana buff is probably the biggest because of how she can synergize in Slayer comps with Samira) but all of them together just make Dragonsoul overall stronger.

Upon passing the blessing after death, the ally’s next basic attack will immediately trigger the Dragon Breath
Nasus syphoner build Patch#
Here’s what Patch 11.3 is changing in TFT! 4. Because 2 Spirits are not being nerfed in Patch 11.3, I actually wouldn’t expect their weakness to change that much, with the remaining members of the comp switching to either Divine or Elderwood. In particular, Executioner/Spirit was a very strong synergy, with Kindred/Kayle/Xayah being an extremely potent trio. These nerfs were 100% necessary, as you could fit Spirits into just about any comp with ease. With these changes, particularly coming through, I could see Nasus just being a ridiculously strong frontliner. Right now, Lee Sin is quite powerful and Syphoner Nasus is sneaky underrated. Divine Buffsīuff Duration: 3/6/9/15 ⇒ 6 seconds across allīuff Damage Reduction: 45% ⇒ 35/45/55/65%īuff Bonus True Damage: 45% ⇒ 35/45/55/65%ĭivine basically hasn’t been relevant as a trait since Divine Warwick was a thing.


T1 Sits Atop While Damwon Begins to Drop in LCK Summer 2022 Power Rankings.
